This type combines advantages of earbuds and in-ear headphones – depending on the environment and requirements of the user, they provide passive noise reduction for quality mode (conversation or active music listening) or they give control over the sound environment around user in comfort mode (stand by or background voice/music listening).[citation needed]

The thermoacoustic effect generates sound from the audio frequency Joule heating of the conductor, an effect that is not magnetic and does not vibrate the speaker. In 2013 a carbon nanotube thin-yarn earphone based on the thermoacoustic mechanism was demonstrated by a research group in Tsinghua University.[22] The as-produced CNT thin yarn earphone has a working element called CNT thin yarn thermoacoustic chip. Such a chip is composed of a layer of CNT thin yarn array supported by the silicon wafer, and periodic grooves with certain depth are made on the wafer by micro-fabrication methods to suppress the heat leakage from the CNT yarn to the substrate.[citation needed]
The QuietComfort 20 headphones have been around for years and years; and they’re essentailly an in-ear alterative to Bose’s QuietComfort 25. They offer the same great active noise-cancellation that the company is known for, just in a traditional wired and in-ear form factor. The QuietComfort 20 can also be switched to an “Aware” (aka ambient) mode, so you can better hear the world around you.
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Using headphones at a sufficiently high volume level may cause temporary or permanent hearing impairment or deafness. The headphone volume often has to compete with the background noise, especially in loud places such as subway stations, aircraft, and large crowds. Extended periods of exposure to high sound pressure levels created by headphones at high volume settings may be damaging to hearing;[25][26] Nearly 50% of teenagers and young adults (12 to 35 years old) in middle and high income countries listen to unsafe levels of sound on their personal audio devices and smartphones.[27] however, one hearing expert found in 2012 (before the worldwide adoption of smartphones as the main personal listening devices) that "fewer than 5% of users select volume levels and listen frequently enough to risk hearing loss."[28] The International Telecommunication Union recently published "Guidelines for safe listening devices/systems" recommended that sound exposure not exceed 80 decibels, A-weighted dB(A) for a maximum of 40 hours per week.[29] The European Union have also set a similar limit for users of personal listening devices (80 dB(A) for no more than 40 hours per week) and for each additional increase of 3-dB in sound exposure, the duration should be cut in half (83 dB(A) for no more than 20 hours, 86 dB(A) for 10 hours per week, 89 dB(A) for 5 hours per week and so on. Most major manufactures of smartphones now include some safety or volume limiting features and warning messaging in their devices.[30][31] though such practices have received mixed response from some segments of the buying who favor the personal choice of setting their own volume levels.
A: What you plug your headphones into can significantly affect their sound, and the quality of the amplifiers built into portable CD/MP3 players is generally awful. It's not their fault: the little guys have to power their electronics and their internal amplifier using a few puny volts. Even some of the better home AV receivers' headphone jacks offer highly variable sound quality.

The rule that I use is that the bigger the size of the headphone, the bigger the need for amplification. Of course factors like driver sensitivity and impedance will matter, but the general rule of thumb is, use a dedicated headphone amplifier for a full size headphone. Even a portable amplifier can be enough, depending on the type of the headphones.
The problem is made even worse by the fact that Android phones can’t handle AAC in a method that approaches Apple’s performance with the codec. Consequently, we will no longer be recommending AAC-only headsets here at SoundGuys, as the experience is that broken from source to source. The results are crappier and noisier than the other codecs by a longshot.

Anyway, I’m looking for comfortable headphones for casual listening from my mobile phone, and so far I’m uncomfortable with portables. I have tried many portables in multiple stores, they sweat my ears after few minutes, and their small size never cover my ears properly. Recently I have experienced one of Clarion headphone (dunno which series, its price around Rp 99.000), while its big ear cushion cover my ears properly, I felt too much pressure on the area below my ears, probably due to its weight..

The Astro Gaming A50 emerged in 2012 as the wireless follow-up to the excellent A40. Seven years later and four generations on, they remain the gold standard for gaming audio. With an ability to faithfully reproduce 7.1 channel surround sound through just two earcups, gamers will get critical 3D audio for all of their favorite console titles whether it’s from an Xbox One or a PlayStation 4. Wireless audio can lead to an unacceptable amount of lag, which often sends gamers in search of wired models, but here too, the A50 manage to beat expectations.

Gaming headsets are headphones that have a microphone attached and allow users to speak to other people and hear them with the same device. In fact, gaming headsets have other practical applications as well. You can use them in business or personal situations when you want to speak to people on a computer using a video phone program or social media chat room. Although these work for music applications, they're more suited for conversational clarity.