Earphones are very small headphones that are fitted directly in the outer ear, facing but not inserted in the ear canal. Earphones are portable and convenient, but many people consider them uncomfortable. They provide hardly any acoustic isolation and leave room for ambient noise to seep in; users may turn up the volume dangerously high to compensate, at the risk of causing hearing loss. On the other hand, they let the user be better aware of their surroundings. Since the early days of the transistor radio, earphones have commonly been bundled with personal music devices. They are sold at times with foam pads for comfort. (The use of the term earbuds, which has been around since at least 1984, did not hit its peak until after 2001, with the success of Apple's MP3 player.)
A. Near-field communication, better known as NFC, is a wireless connectivity protocol similar to Bluetooth. NFC uses less power than Bluetooth and is faster when pairing devices, but it only has a range of about four inches. Some headphones use NFC technology to drive the process of pairing headphones with smartphones, but because of the range, it’s not used to transmit sound. While both Android phones and iPhones include NFC chips, it’s not accessible in Apple devices, so if you want a pair of headphones with NFC, you’ll need to own an Android phone to take advantage of the faster pairing.
The iPhone will drive the headphone fine and make a very nice sound, but the amp will make a big improvement in harmonic extension and soundstage. Use the amp whenever possible. Both Headfonia and I concur that the E07k is a great amp, and probably the best thing you can get for up to twice the price. I’m familiar only with the E07k, the E17, and the E12. I think the E07k beats the E17 (and both are also USB DACs), while the E12 is just an amp, and has a darker sound but with more power for inefficient headphones. The Philips is not inefficient.
Sports headphones are among the most popular types of headphones and the best ones are now wireless. Sweat-resistant or even totally waterproof, they can be used at the gym or for running or biking. Some are have an open or semi-open design to let some sound in for safety reasons (so you can hear traffic noise). However, other models have a sealed, noise-isolating design.
The E25BT didn’t score quite as high for audio quality as other models on this list, and it lacks some features you’ll find on certain other models, such as water resistance and extended battery life. But if you want a pair of wireless headphones that provide decent sound at a fraction of the cost of its competitors, the E25BT is an appealing option.
We’re totally convinced the Sony WH-1000xM3 will be the best pick for most people, but if you’re looking for some alternatives, we have you covered there, too. We identified seven other models that are more than worthy of your consideration, each with their own specific strengths, whether it’s for use during a workout — or merely to keep you from giving your credit card too much of a workout.
These early headphones used moving iron drivers, with either single-ended or balanced armatures. The common single-ended type used voice coils wound around the poles of a permanent magnet, which were positioned close to a flexible steel diaphragm. The audio current through the coils varied the magnetic field of the magnet, exerting a varying force on the diaphragm, causing it to vibrate, creating sound waves. The requirement for high sensitivity meant that no damping was used, so the frequency response of the diaphragm had large peaks due to resonance, resulting in poor sound quality. These early models lacked padding, and were often uncomfortable to wear for long periods. Their impedance varied; headphones used in telegraph and telephone work had an impedance of 75 ohms. Those used with early wireless radio had more turns of finer wire to increase sensitivity. Impedance of 1000 to 2000 ohms was common, which suited both crystal sets and triode receivers. Some very sensitive headphones, such as those manufactured by Brandes around 1919, were commonly used for early radio work.
Gaming headsets are headphones that have a microphone attached and allow users to speak to other people and hear them with the same device. In fact, gaming headsets have other practical applications as well. You can use them in business or personal situations when you want to speak to people on a computer using a video phone program or social media chat room. Although these work for music applications, they're more suited for conversational clarity.