I will get to these today. Just imagine the sound you hear is a line stretching left to right, with bass at the left and treble to the right. Now the line is tilted toward the right so the bass is higher (stronger) and the treble lower (weaker). That’s an example of getting darker. It’s not a perfect analogy, since any complex combination of sounds or balance is possible, but in general when something sounds darker you’ll have less influence of the treble.
Earbud-style headphones range from the disposable models you get on a plane to the ones that are included with your smartphone to high-performance buds that offer sonics rivaling full-size models. Their tiny earpieces rest on the outer ear or need to be inserted into the ear canal, and some models, particularly sport buds, include wings or fins for a more tailored, secure fit.
The WH-1000xM3’s excellent noise-canceling technology ranks second only to the Bose QC35 II, from the brand that has long dominated the market in terms of sheer noise-blocking abilities. That said, the Sony cans sound much better than the new bass-forward Bose option, and offer numerous features that help to create a much better overall experience.
Just a few hours of burn-in today – I don’t expect much change with Tesla-quality drivers etc. The treble is recessed almost as much as the Philips M1 I had, kind-of a worst-case scenario. So I took out my most minimal non-peaky non-bright non-sibilant headphone – the B&O H6, and even though it doesn’t sound the same as the T51p because of the H6’s “light” midrange, I wanted to get a sense of how much the T51p was recessed below a very minimal treble. My Foobar2000 settings were +2 at 2.5, +4 at 3.5, +2 at 5, +4 at 7, +6 at 10, 14, and 20 khz. Normally I wouldn’t do the dip at 5 khz, but the T51p has a nasty 10 db peak around 5 khz, which makes it difficult for portable use without a customizable equalizer. Without a treble boost it sounds very boomy as well as muffled. I can understand Beyer going to a darker sound with more bass – in fact I thought it was a move in the right direction. But they need to cut that (resonant?) peak around 5 khz. I compared to several other headphones and none of those were anything like that.
The iPhone will drive the headphone fine and make a very nice sound, but the amp will make a big improvement in harmonic extension and soundstage. Use the amp whenever possible. Both Headfonia and I concur that the E07k is a great amp, and probably the best thing you can get for up to twice the price. I’m familiar only with the E07k, the E17, and the E12. I think the E07k beats the E17 (and both are also USB DACs), while the E12 is just an amp, and has a darker sound but with more power for inefficient headphones. The Philips is not inefficient.
No matter what type of headphones you want, you can't go wrong with any of the options here. That said, you don't need to spend top dollar for a quality pair of cans. If you're shopping on a budget, take a look at our picks for The Best Headphones Under $50. And once you've found the right pair, check out our 5 Easy Tips to Extend the Life of Your Headphones and 6 Ways You're Using Your Headphones Wrong.
If you’re buying wireless headphones, keep a spare pair of wired headphones around in case the others run out of battery. Wireless headphones are definitely the future, and the convenience is a huge benefit, but they rely on battery power to work their magic, and batteries run out. If you’re going to be in a place where you won’t be able to recharge your wireless headphones, consider keeping a backup wired pair with you so the music never has to stop.
Impedance: Generally speaking, the lower the headphones' electrical impedance (aka resistance), the easier it is to get higher volume. But here again, the low impedance is no guarantee of high volume capability; other factors can still limit loudness potential. Since many MP3 players have feeble power output -- the iPod is a notable exception -- smart shoppers should check the loudness before purchasing any pair of headphones. To be sure, listen with your player.
Marketed claims such as 'frequency response 4 Hz to 20 kHz' are usually overstatements; the product's response at frequencies lower than 20 Hz is typically very small. Headphones are also useful for video games that use 3D positional audio processing algorithms, as they allow players to better judge the position of an off-screen sound source (such as the footsteps of an opponent or their gunfire).
The moving coil driver, more commonly referred to as a "dynamic" driver is the most common type used in headphones. It consists of a stationary magnet element affixed to the frame of the headphone, which sets up a static magnetic field. The magnet in headphones is typically composed of ferrite or neodymium. A voice coil, a light coil of wire, is suspended in the magnetic field of the magnet, attached to a diaphragm, typically fabricated from lightweight, high-stiffness-to-mass-ratio cellulose, polymer, carbon material, paper or the like. When the varying current of an audio signal is passed through the coil, it creates a varying magnetic field that reacts against the static magnetic field, exerting a varying force on the coil causing it and the attached diaphragm to vibrate. The vibrating diaphragm pushes on the air to produce sound waves.
These early headphones used moving iron drivers, with either single-ended or balanced armatures. The common single-ended type used voice coils wound around the poles of a permanent magnet, which were positioned close to a flexible steel diaphragm. The audio current through the coils varied the magnetic field of the magnet, exerting a varying force on the diaphragm, causing it to vibrate, creating sound waves. The requirement for high sensitivity meant that no damping was used, so the frequency response of the diaphragm had large peaks due to resonance, resulting in poor sound quality. These early models lacked padding, and were often uncomfortable to wear for long periods. Their impedance varied; headphones used in telegraph and telephone work had an impedance of 75 ohms. Those used with early wireless radio had more turns of finer wire to increase sensitivity. Impedance of 1000 to 2000 ohms was common, which suited both crystal sets and triode receivers. Some very sensitive headphones, such as those manufactured by Brandes around 1919, were commonly used for early radio work.