Those who buy either of these headphones are in for a treat. Our reviewer didn’t hold back in their assessment of these cans’ ability to fully realize every detail of a recording, noting their “warm and rigid bass, a midrange that dips close to the ruddy colors of analog tape saturation (without sacrificing an ounce of detail), and a laser tight response up top that helps illuminate vivid clarity and granular instrumental texture across the board.”

These early headphones used moving iron drivers,[7] with either single-ended or balanced armatures. The common single-ended type used voice coils wound around the poles of a permanent magnet, which were positioned close to a flexible steel diaphragm. The audio current through the coils varied the magnetic field of the magnet, exerting a varying force on the diaphragm, causing it to vibrate, creating sound waves. The requirement for high sensitivity meant that no damping was used, so the frequency response of the diaphragm had large peaks due to resonance, resulting in poor sound quality. These early models lacked padding, and were often uncomfortable to wear for long periods. Their impedance varied; headphones used in telegraph and telephone work had an impedance of 75 ohms. Those used with early wireless radio had more turns of finer wire to increase sensitivity. Impedance of 1000 to 2000 ohms was common, which suited both crystal sets and triode receivers. Some very sensitive headphones, such as those manufactured by Brandes around 1919, were commonly used for early radio work.
EQ controls: Equalization, more commonly referred to as EQ, controls the different aspects of sound that come through your headphones, and some headphones come with custom apps that let you adjust the EQ in granular detail. With the right EQ controls, you can add more treble, bump up the bass, or just create a sound profile that’s suited to your tastes. If you’re into customizing how your music sounds, look for headphones that work with an EQ app.
The WH-1000xM3’s excellent noise-canceling technology ranks second only to the Bose QC35 II, from the brand that has long dominated the market in terms of sheer noise-blocking abilities. That said, the Sony cans sound much better than the new bass-forward Bose option, and offer numerous features that help to create a much better overall experience.

Headphones (or head-phones in the early days of telephony and radio) traditionally refer to a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earspeakers, earphones[1] or, colloquially, cans.[2] Circumaural ('around the ear') and supra-aural ('over the ear') headphones use a band over the top of the head to hold the speakers in place. Another type, known as earbuds or earpieces[1] consist of individual units that plug into the user's ear canal. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of headphone and microphone.

Electrostatic drivers consist of a thin, electrically charged diaphragm, typically a coated PET film membrane, suspended between two perforated metal plates (electrodes). The electrical sound signal is applied to the electrodes creating an electrical field; depending on the polarity of this field, the diaphragm is drawn towards one of the plates. Air is forced through the perforations; combined with a continuously changing electrical signal driving the membrane, a sound wave is generated. Electrostatic headphones are usually more expensive than moving-coil ones, and are comparatively uncommon. In addition, a special amplifier is required to amplify the signal to deflect the membrane, which often requires electrical potentials in the range of 100 to 1000 volts.

Hey Mike, I’m a mixing Engineer looking to invest in a high end pair of headphones for when i’m forced to mix a song on the road. I already have the DT 770 pros and BEATS by dre headphones which i feel will be good enough for references. But I’m looking for a 3rd pair that really has a flat response and that is very detailed. I’m willing to spend $1,500 to $2,500. Are there any headphones you can recommend looking into. Thanks
Passive noise isolation is essentially using the body of the earphone, either over or in the ear, as a passive earplug that simply blocks out sound. The headphone types that provide most attenuation are in-ear canal headphones and closed-back headphones, both circumaural and supra aural. Open-back and earbud headphones provide some passive noise isolation, but much less than the others. Typical closed-back headphones block 8 to 12 dB, and in-ears anywhere from 10 to 15 dB. Some models have been specifically designed for drummers to facilitate the drummer monitoring the recorded sound while reducing sound directly from the drums as much as possible. Such headphones claim to reduce ambient noise by around 25 dB.
The QuietComfort 20 headphones have been around for years and years; and they’re essentailly an in-ear alterative to Bose’s QuietComfort 25. They offer the same great active noise-cancellation that the company is known for, just in a traditional wired and in-ear form factor. The QuietComfort 20 can also be switched to an “Aware” (aka ambient) mode, so you can better hear the world around you.
I will get to these today. Just imagine the sound you hear is a line stretching left to right, with bass at the left and treble to the right. Now the line is tilted toward the right so the bass is higher (stronger) and the treble lower (weaker). That’s an example of getting darker. It’s not a perfect analogy, since any complex combination of sounds or balance is possible, but in general when something sounds darker you’ll have less influence of the treble.

The Sony noise-cancelling headphones are a tiny miracle. They’re great at blocking the outside world, so you’ll hear your music and nothing else – at a price point that’s less than $50. Wired headphones can be a tough sell for those who’ve grown accustomed to wire-free listening, but if you’re all right with a wired connection, this pair is an easy choice.
Whether you wear headphones for your daily commute, regular workouts, or just for jamming out at home, you need a good pair that’s comfortable and can make everything sound great. Headphone tech has evolved significantly, too, so some pairs can do a lot more than just play sound. It’s not tough to find a pair that can connect to your smartphone wirelessly, or one that can keep outside commotion out.
Noise cancelation for kids? Doesn’t that mean they’ll ignore their parents even more often than they already do? Perhaps, but it’s a risk worth taking if it means your kids’ hearing will be protected over the long-term. That’s exactly the premise behind the Puro PuroQuiet headphones. Not only are they wireless and great-sounding, but they also come equipped with a software limiter that keeps the volume at or below 85dB, which is considered the maximum volume that children should be exposed to for prolonged periods. The noise-canceling feature means they’ll actually be able to listen to lower (therefore safer) volumes.
Ok, it’s been a month and a lot of new experience. I’ve auditoned ATH M-50 (clamp’s too tight; they sweat my ears just from few minutes of exposure) and Senn HD 600 (the velour pad is amazingly comfortable & size is ok). So, long story short, now I can refine my search to: circumaural&non-pleather/foam pads, which brought me to Senn HD 439 (cloth) & 518 (velour).

AAC has some advantages when it comes to latency, but we recommend avoiding this if you care about audio quality. We found high levels of noise and lower than average frequency cutoffs—both unacceptable to audiophiles and younger listeners. Though the sound isn’t as bad as some may make it out to be, the shortcomings are noticeable to the human ear at normal listening volumes.

Marketed claims such as 'frequency response 4 Hz to 20 kHz' are usually overstatements; the product's response at frequencies lower than 20 Hz is typically very small.[23] Headphones are also useful for video games that use 3D positional audio processing algorithms, as they allow players to better judge the position of an off-screen sound source (such as the footsteps of an opponent or their gunfire).
Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth, DECT or FM radio. The first headphones were developed in the late 19th century for use by telephone operators, to keep their hands free. Initially the audio quality was mediocre and a step forward was the invention of high fidelity headphones.[3]