The Astro Gaming A50 emerged in 2012 as the wireless follow-up to the excellent A40. Seven years later and four generations on, they remain the gold standard for gaming audio. With an ability to faithfully reproduce 7.1 channel surround sound through just two earcups, gamers will get critical 3D audio for all of their favorite console titles whether it’s from an Xbox One or a PlayStation 4. Wireless audio can lead to an unacceptable amount of lag, which often sends gamers in search of wired models, but here too, the A50 manage to beat expectations.
Dale: The examples listed above are good general rules, but there also are so many exceptions and in-betweens that it also could be better to understand what is needed for your music, so you can narrow the search to the most appropriate headphones. For example, you may have heard that Classical music is a particular genre, but within that ‘genre’ are many very different types of music. Chamber music or pipe organ music may benefit from a headphone that’s highly detailed in the treble (a headphone that some users might say is bright), while harpsichord music and music that has a lot of strong trumpet sounds might be better served with a more rounded or softer treble.
These early headphones used moving iron drivers,[7] with either single-ended or balanced armatures. The common single-ended type used voice coils wound around the poles of a permanent magnet, which were positioned close to a flexible steel diaphragm. The audio current through the coils varied the magnetic field of the magnet, exerting a varying force on the diaphragm, causing it to vibrate, creating sound waves. The requirement for high sensitivity meant that no damping was used, so the frequency response of the diaphragm had large peaks due to resonance, resulting in poor sound quality. These early models lacked padding, and were often uncomfortable to wear for long periods. Their impedance varied; headphones used in telegraph and telephone work had an impedance of 75 ohms. Those used with early wireless radio had more turns of finer wire to increase sensitivity. Impedance of 1000 to 2000 ohms was common, which suited both crystal sets and triode receivers. Some very sensitive headphones, such as those manufactured by Brandes around 1919, were commonly used for early radio work.

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However, we also move up to high-resolution audio files, as well as a wide variety of sources, including plugging in directly to a PC or Mac, using USB DACs (digital-to-analog converters), and employing high-quality, dedicated portable players and amplifiers. Finally, we compare the headphones to some of our go-to models, both in their class and price point, as well as a level or two above to find out if they can punch above their weight.
I see, yes, but that should serve as an important lesson – the soundstage is not real in the same sense as actual tones, bass, treble, whatever. Soundstage is a perception that’s based on many factors, and here’s a challenge for you: You should be able to find some music tracks that have better soundstage on one headphone, and other tracks that will be better on the other headphone. Most of the time it will be just one way, but when a closed headphone beats an open headphone, I expect the open headphone will still show an advantage on some tracks. Your hearing perception could be tricked by simple things like a recess or emphasis in certain frequency ranges, or even phase shift when more than one driver is in the cup.
In-ear headphones are like earbuds but are an upgrade to them. These headphones fit into the wearer's ear canal and stay in place with the use of foam or rubber tips. These tips are available in custom sizes so they can fit each individual wearer. When a proper fit's achieved, in-ear headphones reduce outside noise and deliver sound quality at about the same level as over-ear and on-ear headphones.
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