Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth, DECT or FM radio. The first headphones were developed in the late 19th century for use by telephone operators, to keep their hands free. Initially the audio quality was mediocre and a step forward was the invention of high fidelity headphones.
Headphones may be used with stationary CD and DVD players, home theater, personal computers, or portable devices (e.g., digital audio player/MP3 player, mobile phone). Cordless headphones are not connected to their source by a cable. Instead, they receive a radio or infrared signal encoded using a radio or infrared transmission link, such as FM, Bluetooth or Wi-Fi. These are powered receiver systems, of which the headphone is only a component. Cordless headphones are used with events such as a Silent disco or Silent Gig.
Gaming headsets are headphones that have a microphone attached and allow users to speak to other people and hear them with the same device. In fact, gaming headsets have other practical applications as well. You can use them in business or personal situations when you want to speak to people on a computer using a video phone program or social media chat room. Although these work for music applications, they're more suited for conversational clarity.
For older models of telephones, the headset microphone impedance is different from that of the original handset, requiring a telephone amplifier for the telephone headset. A telephone amplifier provides basic pin-alignment similar to a telephone headset adaptor, but it also offers sound amplification for the microphone as well as the loudspeakers. Most models of telephone amplifiers offer volume control for loudspeaker as well as microphone, mute function and switching between headset and handset. Telephone amplifiers are powered by batteries or AC adaptors.
In the professional audio sector, headphones are used in live situations by disc jockeys with a DJ mixer, and sound engineers for monitoring signal sources. In radio studios, DJs use a pair of headphones when talking to the microphone while the speakers are turned off to eliminate acoustic feedback while monitoring their own voice. In studio recordings, musicians and singers use headphones to play or sing along to a backing track or band. In military applications, audio signals of many varieties are monitored using headphones.
Hi. I have more or less decided that the Philips Fidelio L1s are the ones for me. I plan to use them on my commute paired with an iPhone or the iPad as the source. I listen to a mix of pop, rock, blues and jazz so I’m not after boosting bass but I might want to fiddle with the dial on the treble and mids. Which brings me to my question. You state in your review that the L2s pair well with the Fiio e17 which lets you independently adjust treble and bass. Could the same effect be achieved lower down the $$ curve via a combination of say a Fiio E6 (for signal amplification) and a Dirac or Accudio app for equalisation?
They’re among the best-performing wireless home/studio-style headphones in our ratings, and though the price fluctuates, you can often find them for as little as $150. That’s less than half of what you’d pay for some comparable models. If you want over-ear headphones with the convenience of Bluetooth, this pair is a steal. It comes with a detachable audio cable so that you can use your headphones without draining the battery, and the ear cups fold in for easy storage and travel.
Every single Bluetooth codec has significant quality issues—despite many creative solutions employed to make the most of the limited bandwidth the standards employ. For those keeping score at home: not a single codec available can meet wired signal quality. Though Bluetooth audio has come a long way since its noisy beginnings, it’s still not ready to replace the headphone jack. Qualcomm’s aptx HD, and Sony’s LDAC 990kbps codecs come close, but everything else falls far short of the mark.
Released in 2017, the Bose SoundWear Companion is a different kind of wireless headset. It doesn’t have any earcups or earbuds, but instead it sits around your neck adn has speakers that shoot sound up towards your ear — it’s essentially a portable speaker that sits around your neck. It’s water-resistant, so you can technically work out while wearing it, but it’s really designed for the person who works at home. It’s comfortable enough to wear for lengthy periods of time, but it also has excellent built-in microphones and works great as a speakerphone.
hum..I see your point…The big concern to me is that, since I don´t live in USA, everytime I order a pair of cans if I don´t like it I sell it….That´s the reason I will order starting with the most popular brands… it will be easier for me to pass a senn than a superlux, for instance. You know what I mean? Since you have mentioned 598 and HP100, can you please tell me who wins in terms of soundstage, spaciousness, and good separation?
Earbuds have small speakers that rest on the ear canal of the wearer. These are usually much less expensive than on-ear and over-ear headphones and reproduce the sound well. However, outside sounds, such as traffic or power tools, can get past the earbuds and interfere with your enjoyment. Earbuds also don't stay in place very well if the wearer is moving much, such as exercising. These also are lower fidelity than on-ear and over-ear headphones.